Wednesday, December 4, 2019

Narwhals: Inventors of the Shish kabab

"Narwhals, Narwhals.
Swimming in the ocean.
Causing a commotion. 
Because they are so awesome"
--Weebl, Narwhals.

Probably one of the most memorable Internet songs of the previous decade, Narwhals have come back into public consciousness thanks to a recent tragedy. Due to my blog being apolitical, and being about Magic, I won't talk about it.
Enjoy this photo instead.


So how well does Narwhal fair on it's own? Well let's find out!

Playability: Narwhal is a 2/2 first strike and pro:red for 4. Since its blue, it automatically gets a point.
While First Strike is good, blue is not famous as a combat color. However, Protection from red is an amazing mechanic, and that immunity to removal. Protection on a blue creature has so much better utility then other colors, thanks to sleight. Plus Chaoslace is nice as well, which could be brewed around with sea sprite.

Utilize with Pyroclasm.
Plus a 2/2 first strike can beat a grizzly bears in a fight. 

Playability: 3/5



Art: David Cherry art is effective, showing multiple Narwhals trying to move forward, being the Jedi of the sea. The colors really fit the blue card, with the sea green water, and the salty looking sky.

The Narwhals can be more distinct looking, but it works.  Art 3/5.

Flavor: 
Narwhals having First Strike makes a lot of sense. However I don't understand why they have Protection from Red. Nor do I understand why such a massive animal is merely a 2/2. However,  I suppose a 3/3 for 4 with two good abilities would have redeemed Homelands to much for the EDT liking.

Flavor 2/5.

In conclusion,  2.8/5. A forgettable mediocre rare that is made famous time and time again thanks to things outside of Magic. I wouldn't want it to be any other way. 

Remember, just don't let them touch your balls.

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